Saturday, February 13, 2021

Fuzz balls

Working with the new hair pipeline in Unreal 4.26. 

It’s something wonderful. 

More tests coming soon. 

Wednesday, December 2, 2020

Playing with Pandemic Upgrades

 Between Pitches, and New business I've been eager to upgrade what has been MASCOT for a few years now.  It's gone through various upgrades, but always maintained the same basic hardware.

Now we're trying out some new DIY mocap solutions here at home to see if I can drive a fully animated character with more control and better performance than previous versions.

The initial testing is really encouraging!  I'll hook up the face with ARKit, and work out how the hands/fingers are controlled... most likely Manus Prime 1. ( since it's what I have handy, get it? )

I'll post more as soon as I get his face installed.  Enjoy

Friday, August 14, 2020

DIY body tracking


Well, hardly DIY.. but it always feels like that when you're hacking found off-the-shelf stuffs together.  Here I'm grabbing depth/tracking from a Kinect, and overlaying it ontop of the RBG image in real-time within Unreal itself.   

The goal now will be to clean this up,and use it to drive a Ctrl Rig, or some such...

Wednesday, August 12, 2020

Getting into trouble with my new RTX


Playing around with some new hardware....  
The matrix is reloading...

Enjoy this ray-traced buttery goodness...

Thursday, July 30, 2020

Getting the talent ready

Just playing with a few things on the workflow for my virtual talent.  Hair dynamics, and some slight improvements overall.  She's being driven by Face Link Live.

Friday, July 24, 2020

Friday Night Lights

Devised a fun way to do real-time 'prismatic lights'.  They were created as a design element visualization for something or another..   Enjoy.

Wednesday, July 22, 2020

More Daz + Live Link Face

Just another nightly test I did with the Daz Girl.  Took some Miximo animation and gave her some movement.  A little work on her and I think I'll start casting her in some roles.  Enjoy.