Tuesday, August 3, 2021

Playing in Control Rig


Wanted to show some goofing around I've been doing the last few days.  Mainly just installing a Control Rig for our Yellow friend here.  Dusting off my old rigging chops and seeing what I can still remember from the good ole days.   I got a heel-toe setup working, but I'm probably rework it for better control.
Overall, Control Rig has been great.  Love a node-based rigging system, and happy to have a chance to apply it to a character!  Fun stuffs!

Tuesday, June 15, 2021

An Anxiety Ridden Lumen Experiment


 

Been trying to wrap my head around Lumen these days.  There is a whole new kind of artifacts with this incredible rendering solution from Unreal.  But some experiments led me to this little balloon blossom.

Temporal artifacts and all.



Monday, June 14, 2021

Everyone's Favorite Uncle


Got into Metahumans and whipped up this gent. I think you can expect to see more of him while I'm testing and playing with these MetaHumans. Fun Stuff. Cooky and Ooky to the max. :-D

Saturday, February 13, 2021

Fuzz balls


Working with the new hair pipeline in Unreal 4.26. 

It’s something wonderful. 

More tests coming soon. 


Wednesday, December 2, 2020

Playing with Pandemic Upgrades

 Between Pitches, and New business I've been eager to upgrade what has been MASCOT for a few years now.  It's gone through various upgrades, but always maintained the same basic hardware.

Now we're trying out some new DIY mocap solutions here at home to see if I can drive a fully animated character with more control and better performance than previous versions.

The initial testing is really encouraging!  I'll hook up the face with ARKit, and work out how the hands/fingers are controlled... most likely Manus Prime 1. ( since it's what I have handy, get it? )

I'll post more as soon as I get his face installed.  Enjoy






Friday, August 14, 2020

DIY body tracking

 

Well, hardly DIY.. but it always feels like that when you're hacking found off-the-shelf stuffs together.  Here I'm grabbing depth/tracking from a Kinect, and overlaying it ontop of the RBG image in real-time within Unreal itself.   

The goal now will be to clean this up,and use it to drive a Ctrl Rig, or some such...

Wednesday, August 12, 2020

Getting into trouble with my new RTX

 


Playing around with some new hardware....  
The matrix is reloading...


Enjoy this ray-traced buttery goodness...