Sunday, May 31, 2020

Midnight Drive

Working out a new car asset, and some of it's lighting...

Sunday, May 24, 2020

Lighting Test - Desert Road

Took my infinite road setup, applied some megascan highway textures, and started to block out lighting to help me see what I see.  

I'm operating live here, but just with the mouse and keyboard.  All my fancy input devices are locked up at the office.  

The next step is to source a high-quality muscle car model, and get it into Unreal, and spin the tires based on the speed of the road.  I need some taillights, and running lights.

Also debating about giving the road a wet down...  stay tuned.

Saturday, May 23, 2020

Starting the Road Trip

Starting to block out the scene..  I'll be swapping out this placeholder car with a camera-ready asset soon.  Also the landscape is in progress...    Just wanted to see if I can start to get that night-drive road-trip feeling down..   Eh.. getting there.

Friday, May 15, 2020

Infinite Roads

Where we're going we defiantly need roads.  For an idea for a sequence I have.. I wanted to shoot it like I was in a studio.  Static car, control of all the lights..  make it theatrical.  But I still wanted the world to be speeding by.

So I present to you my Infinite Road.  Worked out a way that'll let me spawn large tiles, that speed past.  I can vary the tiles or whatever..  but the idea is they create one long highway road.

Thursday, May 14, 2020

Working on Something - First Look

So I had some inspiration with all the Unreal news.. and thought i'd jump in with building assets.
Took some digging around, but I had this old beauty laying on an hard drive.. and I think I can fix her up and make her camera ready.

I'll post more, but I was excited about getting the asset in engine.