Wednesday, August 12, 2020

Getting into trouble with my new RTX


Playing around with some new hardware....  
The matrix is reloading...

Enjoy this ray-traced buttery goodness...

Thursday, July 30, 2020

Getting the talent ready

Just playing with a few things on the workflow for my virtual talent.  Hair dynamics, and some slight improvements overall.  She's being driven by Face Link Live.

Friday, July 24, 2020

Friday Night Lights

Devised a fun way to do real-time 'prismatic lights'.  They were created as a design element visualization for something or another..   Enjoy.

Wednesday, July 22, 2020

More Daz + Live Link Face

Just another nightly test I did with the Daz Girl.  Took some Miximo animation and gave her some movement.  A little work on her and I think I'll start casting her in some roles.  Enjoy.

Testing out Epic's Live Link Facial iPhone App

Hey ho..  last week Epic released the Live Link Facial app for iphone.  So I gave it a whirl.  My intial thoughts are how easy it is to use, and how effective it is even over WiFi!

So I grabbed a Daz model, and gave it a go.  Not too bad for a couple hours of work imo.
I'll keep playing with this.  This may offer a solution I was looking for of how to get Virtual Talent into some of my scenes.   Just imagine this character driving the car I've been playing with in earlier tests.

I'll keep you posted.

Sunday, May 31, 2020

Midnight Drive

Working out a new car asset, and some of it's lighting...

Sunday, May 24, 2020

Lighting Test - Desert Road

Took my infinite road setup, applied some megascan highway textures, and started to block out lighting to help me see what I see.  

I'm operating live here, but just with the mouse and keyboard.  All my fancy input devices are locked up at the office.  

The next step is to source a high-quality muscle car model, and get it into Unreal, and spin the tires based on the speed of the road.  I need some taillights, and running lights.

Also debating about giving the road a wet down...  stay tuned.