Thursday, April 27, 2017

Set Lighting Test

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While the character is getting a makeover, I ended up with a lighting test for the stage.  I thought it was fun!

Tuesday, October 25, 2016

First Vuppet Test - Experienced.

Did a couple of 'sing-a-longs' with Dead Bob here to get a feel for how the Vuppets feel. I've embraced the glitchiness of the system and at times perhaps took it too far with some effects. Eh, it's a Music Video, it works. I realize I'll need to get better at controlling it. In most conditions I can get the Vuppet to stay stable and not glitch out, I'll just have to get a feel for how to stop them. This certainly was fun to make. Stay tuned for better performances as I practice.

Friday, October 7, 2016

A quick BTS of the Virtual Muppet system performed



Wanted to show the technique used to puppeteer the virtual Muppet.  You can see how responsive it is...

Thursday, October 6, 2016

The Virtual Muppet Setup Prototype is Working!



So if you've followed this blog, I've journaled this hobby of how to create a virtual Muppet system. Think Henson's Kermit the frog, or sock puppet.  Something that can be used to generate puppet-style animation as quickly as you could with live-action.  Only, with the obvious benefits of CG.

Well, I'm proud to say that I've gotten to a point where I have a working proof-of-concept prototype!
It's a bit raw, but I believe that I can fine-tune it to create a system that'll be entertaining to watch, and a joy to perform.

This is my first recorded test to see how it feels.
I'll tighten him up, build a set, and see about working out a sketch.  Something to really run him through a production.

It's a bit glitchy, but I'm willing to embrace it, as it's a byproduct of the capture system.  I'm sure it can be fine-tuned.. and that's also part of what these next round of tests will work on.

The character itself is interchangeable..  It can be customized with fully rigged/enveloped textured/shaded assets with as many blend-shapes for facial controls that you want to attempt to puppeteer.

There is a setup that can be implemented that'll allow for OSC midi or keyboard input.. but at this point I'm not concerned with that level of fidelity in the face.  I think a few basic shapes and as you can see here, he can be quite emotive.

Anyway, I feel this is a great success at this stage, and am rejuvenated and inspired to move to the next stage during performance testing.

I hope you enjoy.

Monday, April 4, 2016

Unity in the springtime

A video posted by Jeffrey Dates (@jeffreydates) on

Just a quick study.  

Wednesday, March 23, 2016

Improving the Virtual Muppet Test!



I've been playing with the Leap Motion for a few days now, and today I had some pretty successful results!!  This is just the head motion and rotation, with some limited jaw rotation incorporated.

What is exciting is even at this early stage, I can get some expressive results!  It's so much fun to play with, and so responsive!  It's a joy!

I want to get his body in there, and perhaps some arm/hand control.  Also, introducing his eye shapes will go along way.

More soon.