Sunday, October 13, 2013

Delayed

Delayed from J Dates on Vimeo.

Here is the first proof-of-concept I've done using the home-motion capture setup and iPisoft.

Tuesday, September 3, 2013

Kinect Test 005: Dual Kinect setup seen from Camera 2


Just a detail of the Dual Kinect setup performance test I did.

Kinect Test 004: Dual Kinect Setup - Post Cleanup



Just a performance test I did for something I'm brewing. Need to work out wrist rotations, but the rest I feel was successful.

Wednesday, May 22, 2013

Next Gen Kinect One is a HUGE improvement over current version



Boasting:

Color Channel
Active IR Channel
Segmented Skeleton Channel
Joint Orientation Channel
Muscle+Force Channel
Heart Rate Tracking
Face/Expression Tracking
Up to 6 Characters at once
Mind Blown

Wednesday, April 24, 2013

Kinect Test 003: iPiSoft Capture/Cleanup and Render Test




Trying out iPiSoft, which isn't a Real-Time capture system, but allows for some of the best cleanup-after-capture I've found for Kinect. This is just a quick ROM test with an Animation rig of this Skeleton character.

Sunday, April 21, 2013

Kinect Test 002: Retargeting Brekel FBX


My first attempt at retargeting Brekel FBX export on default settings. Need to refine lots of details.. but I thought it was an encouraging first whack.
Or, with Audio!!

Wednesday, April 17, 2013

Kinect Test 001: Head tracking and transcribing setup test.

This is just testing my Kinect setup, and a head tracking and transcribing setup. More tests to follow.