Sunday, October 13, 2013
Delayed
Here is the first proof-of-concept I've done using the home-motion capture setup and iPisoft.
Sunday, September 8, 2013
Tuesday, September 3, 2013
Kinect Test 005: Dual Kinect setup seen from Camera 2
Just a detail of the Dual Kinect setup performance test I did.
Kinect Test 004: Dual Kinect Setup - Post Cleanup
Just a performance test I did for something I'm brewing. Need to work out wrist rotations, but the rest I feel was successful.
Tuesday, June 4, 2013
Kinect used to create some real-time facial capture
EUE 'Meekon' (Markerless Facial Mocap) Raw Capture from Wayne Robson on Vimeo.
Here is a link to Wayne's blog. Pretty good stuff.
Here is a link to Wayne's blog. Pretty good stuff.
Wednesday, May 22, 2013
Next Gen Kinect One is a HUGE improvement over current version
Boasting:
Color Channel
Active IR Channel
Segmented Skeleton Channel
Joint Orientation Channel
Muscle+Force Channel
Heart Rate Tracking
Face/Expression Tracking
Up to 6 Characters at once
Mind Blown
Wednesday, April 24, 2013
Kinect Test 003: iPiSoft Capture/Cleanup and Render Test
Trying out iPiSoft, which isn't a Real-Time capture system, but allows for some of the best cleanup-after-capture I've found for Kinect. This is just a quick ROM test with an Animation rig of this Skeleton character.
Sunday, April 21, 2013
Kinect Test 002: Retargeting Brekel FBX
My first attempt at retargeting Brekel FBX export on default settings. Need to refine lots of details.. but I thought it was an encouraging first whack.
Or, with Audio!!
Wednesday, April 17, 2013
Kinect Test 001: Head tracking and transcribing setup test.
This is just testing my Kinect setup, and a head tracking and transcribing setup. More tests to follow.
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