Working out a new car asset, and some of it's lighting...
Sunday, May 31, 2020
Sunday, May 24, 2020
Lighting Test - Desert Road
Took my infinite road setup, applied some megascan highway textures, and started to block out lighting to help me see what I see.
I'm operating live here, but just with the mouse and keyboard. All my fancy input devices are locked up at the office.
The next step is to source a high-quality muscle car model, and get it into Unreal, and spin the tires based on the speed of the road. I need some taillights, and running lights.
Also debating about giving the road a wet down... stay tuned.
Saturday, May 23, 2020
Starting the Road Trip
Starting to block out the scene.. I'll be swapping out this placeholder car with a camera-ready asset soon. Also the landscape is in progress... Just wanted to see if I can start to get that night-drive road-trip feeling down.. Eh.. getting there.
Friday, May 15, 2020
Infinite Roads
Where we're going we defiantly need roads. For an idea for a sequence I have.. I wanted to shoot it like I was in a studio. Static car, control of all the lights.. make it theatrical. But I still wanted the world to be speeding by.
So I present to you my Infinite Road. Worked out a way that'll let me spawn large tiles, that speed past. I can vary the tiles or whatever.. but the idea is they create one long highway road.
So I present to you my Infinite Road. Worked out a way that'll let me spawn large tiles, that speed past. I can vary the tiles or whatever.. but the idea is they create one long highway road.
Thursday, May 14, 2020
Working on Something - First Look
So I had some inspiration with all the Unreal news.. and thought i'd jump in with building assets.
Took some digging around, but I had this old beauty laying on an hard drive.. and I think I can fix her up and make her camera ready.
I'll post more, but I was excited about getting the asset in engine.
enjoy.
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