Saturday, October 18, 2014

First tests with Unreal 4.5

Loading

Successfully got this rigged Guy into unreal4. Now to hook him to the #kinect. #realtime #vfx

View on Instagram



Loading

Some obvious issues associated with weighting and cleanup, but pretty happy with this first test of #kinect mocap into unreal4. #realtime #vfx

View on Instagram



So In my quest for a real-time digital puppets, I'm always testing out workflows that might be feasable to bring stories to life quickly. Lately, I've been dabbling with Unreal 4.5. Seen here are my first attempts and bringing in a Rigged Character and motion captured by the Kinect v1.

Currently, the motion is pre-captured, and cleaned up, then applied to the rig in Unreal. There are obvious issues with the motion capture data cleanup itself, as well as the shoddy envelope weights. This was done quickly, so I could test out the whole process.

I'll continue to familiarize myself with Unreal and this process to streamline it a bit. Already, I'm looking into just capturing the kinect v2 data straight into Unreal with this guy's work.

Stay tuned.

Processing with Kinect_v1

Loading

Accessing the Kinect with processing. My first pointcloud test! #nerd

View on Instagram



I've been tooling around with Processing over the last month, and have managed to get it to interface with the Kinect V1. ( V2 coming...) Here is a simple pointcloud test I did... Pretty fun. This opens a lot of doors as to what I might be able to do. Sorry the quality is such crap, I literally filmed my screen with an iphone to post on Instagram. Yes, I'm a hack. Enjoy.

Wednesday, October 1, 2014

Processing in 3D!

Loading

The minds eye 'sgot nothin' on me. #gfxNerd

View on Instagram



Just an example of 3D with Processing. Continuing to learn.