DIY body tracking




Well, hardly DIY.. but it always feels like that when you're hacking found off-the-shelf stuffs together.  Here I'm grabbing depth/tracking from a Kinect, and overlaying it ontop of the RBG image in real-time within Unreal itself.   

The goal now will be to clean this up,and use it to drive a Ctrl Rig, or some such...

 


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